Rogue @
Description:
Rogue @ is a short, work-in-progress project I decided to start with one goal in mind, finishing. Like many developers, I have spent years learning game development with little to show for.
This is a turn-based, text-based, rogue-like built in Godot 3. Traverse random levels, fight enemies, and upgrade your character in this short and simple puzzle game.
Short Tutorial:
- `WASD` for movement/interaction in game/menus
- `Enter`/`Space` to select while in menus
- `Q` to access upgrade menu
- Go to settings (`esc`) for full screen
- If you quit out of the game (or it crashes), refresh the page to play again
Key:
- # - locked door / O - open door
- c - 1 coin / C - 3 coins
- h - 1 health / H - 3 health
- l - random amount of xp (1-9)
- e - enemy (2 health, 1 damage)
- E - enemy large (4 health, 1 damage)
- b - buffed enemy (5 health, 2 damage)
- B - buffed enemy large (7 health, 3 damage)
- d - death (2 health, 1000 damage)
- D - death large (3 health, 1000 damage)
- Saturation Upgrade (healing over max health)
- Zoom Upgrade (zooms camera view out)
Notes:
- This project is a work in progress (version 1.1) and lacking content, I will continue to update the game as I progress.
Status | In development |
Platforms | HTML5 |
Author | Will Riddick |
Genre | Adventure, Puzzle |
Tags | 2D, Casual, Retro, Roguelike, Short, Singleplayer, Turn-based Strategy |
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