Description:

Rogue @ is a short, work-in-progress project I decided to start with one goal in mind, finishing. Like many developers, I have spent years learning game development with little to show for.  

This is a turn-based, text-based, rogue-like built in Godot 3. Traverse random levels, fight enemies, and upgrade your character in this short and simple puzzle game. 

Short Tutorial:

  • `WASD` for movement/interaction in game/menus
  • `Enter`/`Space` to select while in menus
  • `Q` to access upgrade menu
  • Go to settings (`esc`) for full screen
  • If you quit out of the game (or it crashes), refresh the page to play again

Key:

  • # - locked door / O - open door
  • c - 1 coin / C - 3 coins
  • h - 1 health / H - 3 health
  • l - random amount of xp (1-9)  
  • e - enemy (2 health, 1 damage)
  • E - enemy large (4 health, 1 damage)
  • b - buffed enemy (5 health, 2 damage)
  • B - buffed enemy large (7 health, 3 damage)
  • d - death (2 health, 1000 damage)
  • D - death large (3 health, 1000 damage)
  • Saturation Upgrade (healing over max health)
  • Zoom Upgrade (zooms camera view out)

Notes: 

  • This project is a work in progress (version 1.1) and lacking  content, I will continue to update the game as I progress.

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